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TomNova

21 Game Reviews


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No skill to beat

I did beat hard. I just waited for him to charge me, then jumped right before he did, and pushed right as I was coming down. we bounced off each other until a bomb dropped and killed him before I died. Not really that difficult.

More of a chance that he dies before you, since they either both get hit or the red guy gets hit then takes 5 seconds to fall out.

Another way to win: take the explosion. you heard me. be on the same side as your opponent, and get blown up. somehow, your speed is transferred to the other guy and he'll fall off. On hard he's actually stupid enough to try to grab you out of the air and will kill himself half the time.

Hmm...

Shooter controls responsive and the mouse doesn't stray away from where you're actually shooting. But The energy seems to go negative before I start shooting back. Maybe an absolute -1 needs to be shifted to relative?

Not really a game

Interactive, yes.
Winnable, obviously.
But difficult? Not at all.
There's no real challange. Maybe a competitors Score to put yourself against(X>Y=+1 Score/## thing), or actual horrible conditions where you could completely lose out on buying too many of something. A Day Subtractor Could also be added, as a countdown to a certain net gain. Also maybe adding Popcorn as a buyable item, as it seems to be something the "Customers" want.

Seemed fun at first...

There's just too many bugs:
Like how Bill's jump almost always sends you flying past where you aimed (-.5), Samus cant duck(-.5), Link will walk into eneimes while stabbing/ will not have enough time to kill enimies(-1) (4-1 example). Also Simon, who I'm guessing is a castlevania oldie, seems weak for throwing axes and fire whips, and his jumps sometimes stop him from moving foreward onto the panel above, and I died a lot with simon from not jumping over things that were going to kill me(-3).
While jumping on the enemies, it kills them efficently every time regardless of a characters in-game strength or attack. (0 = not good or bad) Mega man is the only one who worked with this style of gameplay, mainly because he doens't have to duck to shoot things(+1).
Take out the select a character repetitive noise at all times, possibly replace with longer song. Maybe if you gave all the characters the same aiming height, and gave samus her 'roll around walls' option(+3 when fixed).

As Gaz would say...

The only reason you cannot beat this game is that you are a failure as a gamer.
Tip: In the first Gir/Zim team up level, Get gir, then walk right until you get close to the door, then take control of Gir and go back to the start. Actually, do this with most of the team up levels, it's much easier than figuring out how to get Zim down from the tunnel you sent Gir into.

Dad got out agian!

Awesome game i love the cartwheel-cannonball combo (no weapon, run towards group of enemies, z-tap repetatedly, press up for like 30% power boost!)

Also i think this is the only game i've ever played where you can throw your melee weapon as a working technique. Freakin' hilarious!

not too bad of a remake

could use moar depth or possibly change the colors of the rows though

needs better steering

nuff said

pretty good

if you had different barrier upgrades, the game would be a 10/10
after lvl 12 in defender the devils just rip through the weak barriers and I'm just running around.

wow... not a bad game

i'd recommend it to anyone who wants to play a good flash game. Most flash I play have one of those delayed reaction things happening to it, but this one is pretty good. Note* Play as the madness guy when you're starting out. If you get stuck, you can probably button mash yourself to a victory until you can buy something cool.

I might say something nice about your flash... if I liked it. But that usually depends on who made it. Pray your not too stupid for your own good.

Tom @TomNova

Age 35, Male

graphic designer

Pa US

Joined on 3/5/08

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